본 논문은 Triangle Setup Engine(TSE)을 부동 소수점 연산기를 사용하여 하드웨어로 구현하기 위한 방법에 대해 다룬다.
The 3D graphic processing is divided mainly into two parts, geometry engine (GE) for polygon data and rasterization engine (RE) for pixel data. This paper introduces triangle setup engine (TSE) that is located in a space between GE and RE, where the TSE convert polygon data to pixel data. There are many different type of polygon that is followed by modeling method, but this paper treats only the type of triangles that is used with polygon type commonly.
In this paper, there is hardware implementation method for TSE using floating point units. This paper includes input/output interface format, performance and design size of triangle setup engine.