혁신 보호를 위한 지식 재산 전략에 관한 연구: 비디오 게임 산업을 중심으로

DC Field Value Language
dc.contributor.advisor이성주-
dc.contributor.authorRomano, Mario Arturo Corona-
dc.date.accessioned2018-11-08T08:00:08Z-
dc.date.available2018-11-08T08:00:08Z-
dc.date.issued2013-02-
dc.identifier.other13862-
dc.identifier.urihttps://dspace.ajou.ac.kr/handle/2018.oak/9623-
dc.description학위논문(석사)아주대학교 일반대학원 :산업공학과,2013. 2-
dc.language.isoeng-
dc.publisherThe Graduate School, Ajou University-
dc.rights아주대학교 논문은 저작권에 의해 보호받습니다.-
dc.title혁신 보호를 위한 지식 재산 전략에 관한 연구: 비디오 게임 산업을 중심으로-
dc.title.alternative코로나-
dc.typeThesis-
dc.contributor.affiliation아주대학교 일반대학원-
dc.contributor.department일반대학원 산업공학과-
dc.date.awarded2013. 2-
dc.description.degreeMaster-
dc.identifier.localId570890-
dc.identifier.urlhttp://dcoll.ajou.ac.kr:9080/dcollection/jsp/common/DcLoOrgPer.jsp?sItemId=000000013862-
dc.subject.keywordInnovation Analysis-
dc.subject.keywordVideo Game Industry-
dc.subject.keywordIntellectual Property-
dc.subject.keywordPatent-
dc.subject.keywordTrademarks-
dc.subject.keywordTechnological Innovation-
dc.subject.keywordCitation Analysis-
dc.subject.keywordEvolution of Technology-
dc.description.alternativeAbstractVideo games have created a solid industry in the entertainment sector. The world of video games has become one of the most important cultural phenomena in recent times as seen from cultural, social, economic and innovative perspectives. Thus, previous studies argue that IP (Intellectual property) is getting more significant in the game industry. Nevertheless, previous studies have focused only in a specific IP. Patent analysis provide useful information on different aspects of management of technology and asses various aspects of technological change. This research overcome the limitations of previous studies by the analysis of both patent and trademark information in order to understand the characteristics of innovation strategy in the creative industries. First, it is employed a time series analysis on the number of IP. Second, the evolution of technology is analyzed by developing four technology networks. Third, the IP trends of the top 20 most active firms are analyzed by its IP portfolios. Finally, their performance is evaluated. The findings of this research are expected o help understand the characteristics of innovation in the video game industry (and further the entertainment and creative industry).-
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Special Graduate Schools > Graduate School of Science and Technology > Department of Industrial Engineering > 3. Theses(Master)
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