3D 게임엔진 환경에서의 효율적인 캐릭터 모듈 구조

DC Field Value Language
dc.contributor.advisor고욱-
dc.contributor.author김종욱-
dc.date.accessioned2018-11-14T05:36:51Z-
dc.date.available2018-11-14T05:36:51Z-
dc.date.issued2004-
dc.identifier.other3121-
dc.identifier.urihttps://dspace.ajou.ac.kr/handle/2018.oak/14371-
dc.description학위논문(석사)--亞洲大學校 大學院 :미디어學,2004-
dc.description.tableofcontentstest-
dc.language.isokor-
dc.publisherThe Graduate School, Ajou University-
dc.rights아주대학교 논문은 저작권에 의해 보호받습니다.-
dc.title3D 게임엔진 환경에서의 효율적인 캐릭터 모듈 구조-
dc.typeThesis-
dc.contributor.affiliation아주대학교 일반대학원-
dc.contributor.department일반대학원 미디어학과-
dc.date.awarded2004. 2-
dc.description.degreeMaster-
dc.identifier.localId563795-
dc.identifier.urlhttp://dcoll.ajou.ac.kr:9080/dcollection/jsp/common/DcLoOrgPer.jsp?sItemId=000000003121-
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Graduate School of Ajou University > Department of Media > 3. Theses(Master)
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